Professor Jie Tang, Tsinghua University, China
Title: Hua Zhibing – An AI-enabled Virtual Student
In this talk, I am going to introduce the first AI-enabled virtual student in China—Hua Zhibing. She is a human-like chatbot and began her educational career in the university’s computer laboratory recently. She is a poet, a painter, a dancer, a news writer and more. Technically, Hua Zhibing was based on the latest version of a pretrained deep learning model, Wudao 2.0, which can process 1.75 trillion parameters, breaking the record of 1.6 trillion previously set by Google’s Switch Transformer AI language model.
Jie Tang is a Professor and the Associate Chair of the Department of Computer Science at Tsinghua University. He is a Fellow of the IEEE. His interests include artificial intelligence, data mining, social networks, and machine learning. He served as General Co-Chair of WWW’23, and PC Co-Chair of WWW’21, CIKM’16, WSDM’15, and EiC of IEEE T. on Big Data and AI Open J. He is leading the “WuDao” project toward building the super-scale pretraining model. The number of parameters of the pretrained model already exceeds 1.75 trillion. Before that, he has led the project AMiner.org, an AI-enabled research network analysis system, which has attracted more than 20 million users from 220 countries/regions in the world. He was honored with the SIGKDD Test-of-Time Award, NSFC for Distinguished Young Scholar, and KDD’18 Service Award.
Lucia Pannese, CEO imaginary
Title: The Role of AI and Gamification in the Future of Healthcare
Abstract: Lucia shows how AI and Gamification support medical practices and the impact that has on educational strategies. Presenting a series of different examples about digital approaches to health and care, this talk looks at the future of healthcare and to how learning and development needs will be affected, if AI and machine learning support decision making and behavioural change.
Bio: Lucia Pannese is a passionate entrepreneur who established one of Europe’s leading and pioneering serious games companies, the Milan-based imaginary in 2004. With her background in mathematics and a very creative, multicultural mind, she acts as both CEO and Research Director. Her company, imaginary, is recognised internationally for its pioneering and innovative work, playing a key role in European Research. Since its foundation, imaginary has won and delivered a remarkable 30 European-funded research projects and has received numerous awards (14 so far) for their work. imaginary’s multidisciplinary team develops game-based solutions for eHealth, education and smart cities, combining games psychology with a user-centric design approach and a solid understanding of digital-enabling technologies. Lucia has published numerous Italian and international articles and is very active organising events on a variety of related topics, including Serious Games, Gamification, VR and enabling technologies throughout Europe. She has also been actively involved for some years on the boards of some regional groups dealing with eHealth and smart cities in Italy.
Kumar Garg, Vice President of Partnerships at Schmidt Futures
Title: Learning engineering: Looking back, looking forward
Abstract: In this fireside chat, Kumar Garg will discuss some of the biggest wins in learning engineering todate as well as discuss opportunities like addressing the lack of large n studies. He will also outline some of Schmidt Futures’ recent efforts including a new Learning Engineering Virtual Institute.